MULTIPLAYER
COMING SOON · PHASE 2Realtime multiplayer is not implemented in this version. The lobby below is a design preview — its controls are disabled. Today, take turns on one headset and compare in the League.
ROOM LOBBY (design)
or
Planned: 4-letter code, host picks song + difficulty, both ready-up, synced countdown.
SIDE-BY-SIDE LANES (design)
Dad
Own lane, ~1.5 m apart, partner’s avatar visible
Jaxen
Own lane, ~1.5 m apart, partner’s avatar visible
- Same deterministic beat map on both headsets; start time synced to a shared server clock.
- Only score events + low-rate head/hand poses are sent (≈10/s), never per-frame.
- Handicap applied to the final head-to-head result.